Saturday, January 21, 2012

Reddit's Screenshot Saturday

Here are some new images of my game Sneak Thief. I've got a working level editor which will be available to users for custom maps when I release the game. I just finished the main menu (the buttons are click-able and resizing doesn't mess up the layout). The art for the menu is not final though. There are about 15 maps, but I plan on making a ton now that the editor is working.






Thursday, January 19, 2012

[GAME] Blender, My Wolverine Soft 48-hour Submission

There was a game development competition at my school last weekend and the theme was combine. This is what I came up with and it ended up getting me third place! I didn't want to just stick to what I knew how to do so I learned mouse events and playing music. The music is not mine, it was taken from Newgrounds audio portal. The authors of the songs can be found in the readme.

My initial idea for the game was to combine colors to unlock new parts of a world somehow. I ended up with a maze where you collect colors and combine them to unlock doors. Give it a try! I've also put the source code in the file if you want to dig through it and see how I implemented things. It was all written in C++ using SDL.

Link:
Blender

What I learned:
  • Mouse events
  • Playing music
Where I'm going from here:
  • Continuing work on Sneak Thief (close to finishing it)
  • Starting a game with procedurally generating terrain




Monday, January 9, 2012

Images Posted and Game Dev Competition

I've added images to most of my posts so that you have a preview of what you're downloading. I realized nobody wants to download and run an exe without knowing at least a little bit about it. Hopefully the pictures have helped with that.

I'm also entering a game dev competition this weekend at University of Michigan for fun. This is going to be my first one ever so I'm pretty excited. Whatever I come up with will be posted here.

Sunday, January 8, 2012

[DEMO] My second game, Sneak Thief

Here is a demo of my second game currently titled "Sneak Thief". It's a puzzle game that will have many levels, a level editor, and import/export of custom levels. The demo only has one level.

How to play:
  • Use the arrow keys to walk around
  • Use the space bar to interact
The object of the game is to find the gem hidden in each level. To do this you must collect items and use switches to power objects in the level. The switches can turn on lights which reveal items, open powered doors, and turn on lasers. Touching a laser will kill you unless you have the invisibility potion (found in the demo level).
Give it a try and have fun!

Sneak Thief Demo

A couple things that I've done that I'm proud of so far are the resizable window and smooth movement of the character.