Thursday, December 29, 2011
Update
I've decided on a name and I'm working on a logo for my "studio". I decided to go with something funky sounding. So Grand Code Hive it is!
I'm also working on my second game which is currently titled Sneak Thief. It's a little puzzle game that I've learned a lot from. I should have a working demo sometime soon.
Thursday, November 24, 2011
[DEMO] Smooth Movement
This test was a huge step for me. I learned some great things that will hopefully appear in my next game. The major one is linear interpolation which allows smooth movement and locking onto tiles.
The link:
Smooth Movement
What I learned:
Where I'm going from here:
The link:
Smooth Movement
What I learned:
- Smooth movement between tiles
- Holding down a key to keep moving
Where I'm going from here:
- Walking animation between tiles
- NPC's that walk around smoothly
- Making my second game
[DEMO] Side-scrolling Platformer
This was my first attempt at a side-scrolling platformer. It didn't work out so well. I originally made it to get away from tile based games, and to learn collision detection. To control the character use left and right, and press space to jump. Jumping looks funny because making the animation and having it work with gravity is pretty complex. I didn't do that so the character bolts upward and falls quickly.
The link:
Redman
What I learned:
Where I'm going from here:
Nowhere with side-scrollers for now. I'm just more interested in tile based games because they're more fun to make (I guess I enjoy them a bit more). In the future I will definitely try my hand at it again.
The link:
Redman
What I learned:
- Very basic collision detection (with the ground)
- Scrolling camera that follows the player
- Gravity for a side-scroller
Where I'm going from here:
Nowhere with side-scrollers for now. I'm just more interested in tile based games because they're more fun to make (I guess I enjoy them a bit more). In the future I will definitely try my hand at it again.
[DEMO] Art and Animation
I made this just for fun to test out animation and a way to cheat a 3D look. It turned out pretty neat looking. Hold the up arrow key to simulate walking on the moon.
Here's the link:
Moon Walker
What I learned:
Here's the link:
Moon Walker
What I learned:
- 3D looking animation in 2D
- Reset animation to loop it
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